#pragma once
#include "Weapon.h"
#include <list>
using namespace std;

typedef list<Weapon*>::iterator List;

class Weapon_Maneger
{
	list<Weapon*> weapon;

public:
	Weapon_Maneger(void);
	virtual ~Weapon_Maneger(void);

	void frameMove();
	void create(int x, int y);
	void render();
};
